Thursday, August 07, 2008
Design Patterns
We have a very nice bookcase in our headquarter in Lawrenceville, NJ. It holds a few shelves of old books written five, ten, some even twenty years ago - all about writing software or using a particular software package or product. It really serves a purpose of a wall paper:) but I sometimes stop by and randomly pick a book and flick thru the pages reading paragraphs here and there. It either fills a little break that we all sometimes need to keep ourselves concentrated and focused, or just a spare minute when I'm waiting for someone to have a meeting and don't want to go back to my office when I know it's really a minute or two I have at my disposal so cannot really do any concentrated thinking.
Today I picked the "Pattern Hatching: Design Patterns Applied" by John Vlissides (1998) and here's a quote of the day:
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"Misconception 5: Patterns guarantee reusable software, higher productivity, world peace, etc.
This one's easy because patterns don't guarantee anything. They don't even make benefit likely. Patterns do nothing to remove the human from the creative process. They merely bring hope of empowerment to a possibly inexperienced, perhaps just uninitiated, but otherwise capable and creative person.
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Patterns are just another weapon in the developer's arsenal. To ascribe much more to them is counterproductive. Underpromise and overdeliver - that's the best defense against hype and backlash."
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It's well applicable to nowadays' "patterns" too. SOA "pattern" was the one I thought of immediately after I read this.
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1 comment:
"Underpromise and overdeliver". That's very strong and beautiful sentence.
We are using a lot of technology in our current project. Patterns too are used by developers and seems like they all, everyone, know at least part of those patterns.
But still.. we can't overdeliver yet :)
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